3,234 research outputs found
Understanding materials
This paper describes my experience in teaching/researching HCI and
Design. Additionally, it presents my beliefs as well as my concerns
about teaching HCI. Specifically, I raise attention to the importance of
understanding materials while designing
Target and Spacing Sizes for Smartphone User Interfaces for Older Adults: Design Patterns Based on an Evaluation with Users
The use of smartphones is becoming widespread among all sectors of the population. However, developers and designers do not have access to guidance in designing for specific audiences such as older adults. This study investigated optimal target sizes, and spacing sizes between targets, for smartphones user interfaces intended for older adults. Two independent variables were studied – target sizes and spacing between targets – for two common smartphone gestures – tap and swipe. Dependent variables were accuracy rates, task completion times, and participants’ subjective preferences. 40 older adults recruited from several daycare centers participated in both tasks and a post-session questionnaire. The recommendations drawn from the authors’ research support two interaction design patterns relative to touch target sizes for older adults, and are presented in this paper
Analysis, Design and Evaluation of an Interactive System to Support Dementia Patients and Integrate Carers
mobileWAY is an application for both tablets and smartphones which enables carers of dementia
affected persons to remotely display dynamic, customized and illustrated information directly on the
television of the dementia patient. In particular, mobileWAY enables caregivers to provide information about
their identity, their whereabouts and the time remaining until they return to the home of the patient and thus
supports dementia patients at home in situations of temporary lonesomeness and absence through
information
Target and Spacing Sizes for Smartphone User Interfaces for Older Adults: Design Patterns Based on an Evaluation with Users
The use of smartphones is becoming widespread among all sectors of the population. However, developers and designers do not have access to guidance in designing for specific audiences such as older adults. This study investigated optimal target sizes, and spacing sizes between targets, for smartphones user interfaces intended for older adults. Two independent variables were studied – target sizes and spacing between targets – for two common smartphone gestures – tap and swipe. Dependent variables were accuracy rates, task completion times, and participants’ subjective preferences. 40 older adults recruited from several daycare centers participated in both tasks and a post-session questionnaire. The recommendations drawn from the authors’ research support two interaction design patterns relative to touch target sizes for older adults, and are presented in this paper
Creativity in Ubiquitous Computing Research
This paper is concerned with the process of creating and
designing research prototypes for augmented objects and
applications in ubiquitous computing. We present a range
of descriptions and reflections from personal experience in
building prototypes for ubiquitous computing research,
while students were introduced and guided in this process.
This is linked to a rationale of the process as well as the
way it affects built-in experience and knowledge and its
needs to transform teaching and learning in these domains
Análise das tendências profissionais dos fisioterapeutas portugueses com base nas suas dinâmicas de ação - seus problemas e perspetivas
O presente artigo, baseado numa investigação em curso cujo tema de estudo sĂŁo as dinâmicas de ação dos fisioterapeutas Portugueses na recontextualização das suas práticas profissionais, incide sobre a análise da profissĂŁo, dos seus problemas e tendĂŞncias, numa tentativa de perspetivar os futuros possĂveis, podendo estes serem produzidos e modificados pelas ações dos atores sociais, sejam estes individuais ou coletivos, sendo o envolvimento dos atores fundamental no processo de mudança e na construção do futuro desejado. Assim esta comunicação, tomando como pano de fundo a abordagem sociolĂłgica das lĂłgicas de ação do grupo profissional em causa, do seu passado ao presente, e com o objetivo de desocultar as caraterĂsticas da construção da profissĂŁo e as suas tendĂŞncias de desenvolvimento, procura mostrar como a prospetiva enquanto ferramenta metodolĂłgica pode contribuir para a análise do objeto de estudo proposto. Considerando o atual estádio de desenvolvimento da investigação, e o nĂşmero reduzido de resultados obtidos nesta fase apenas Ă© dado a conhecer: a) uma sĂntese da matriz teĂłrica adotada e que privilegia as ancoragens conceptuais da sociologia das profissões e do trabalho; b) as linhas de orientação metodolĂłgica fundadas numa abordagem qualitativa da unidade de análise para desocultar indutivamente as preferĂŞncias do diagnĂłstico sociolĂłgico dos fatores que influenciaram, influenciam e poderĂŁo influenciar as “regras do jogo” desta profissĂŁo da área da saĂşde; c) o desenho das dimensões que sustentaram a construção do principal instrumento de recolha de dados (guiĂŁo de entrevista), que nos permitem conhecer profundamente as variáveis-chave do sistema de ação coletiva, e atravĂ©s da aplicação da prospetiva compreender as relações e tendĂŞncias futuras.Este livro teve apoio do CICS.NOVA – Centro Interdisciplinar de CiĂŞncias Sociais da Universidade Nova de Lisboa, no âmbito do projeto UID/SOC/04647/2013, apoiado pela FCT/MCTES atravĂ©s de Fundos Nacionais
Dance! Don’t Fall – Preventing Falls and Promoting Exercise at Home
Falling is a serious danger to older adults that is usually only addressed
after a person has fallen, when doctors administer clinical tests to determine the
patient´s risk of falling again. Having the technological capability of performing
fall risk assessment tests with a smartphone, the authors set out to design a mobile
application that would enable users to monitor their risk themselves and
consequently prevent falls from occurring. The authors conducted a literature
review and two observation sessions before beginning the iterative design process
that resulted in the Dance! Don’t Fall (DDF) game, a mobile application that
enables users to both monitor their fall risk and actively reduce it through fun and
easy exercise
Portuguese Experience With IFRS Adoption As Perceived By Auditors
Purpose: Drawing on the experience of adoption of a model based on the International Financial Reporting Standards (IFRS) by Portuguese non-financial unlisted companies in 2010, called Sistema de Normalização ContabilĂstica (SNC), this paper explores auditors’ perceptions regarding dimensions of relevance and suitability of the new accounting model to the Portuguese setting, major problems encountered, and the main engendered benefits. Methodology: An interpretative approach based on qualitative research methods was adopted, in which sixteen interviews with statutory auditors were conducted from a vantage point in 2017, seven years after the formal implementation of the IFRS-based model. Findings: Evidence suggests enduring problems but mostly a significant level of legitimation and institutionalization of the IFRS-based model: (i) the perceived motivations for SNC adoption are a good fit with the theoretically acknowledged motivations underlying accounting convergence; (ii) the principle-based standards and the fair value were largely perceived favorably; and (iii) the IFRS-based model brought about a number of benefits as expected ex ante. Implications: Findings shed light on the potential of the IFRS model to conform to countries whose accounting systems are remarkably disparate – as it was in Portugal – and offer an agenda for regulators and local and international policymakers. Originality and value: This study contributes to the accounting literature on IFRS adoption by providing empirical evidence from a European country that posited an a priori adverse context.info:eu-repo/semantics/publishedVersio
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